Technical Discussion

Comparison

  Plug-In Texture2HeightMap HLSLobject Texture2HeightMap
expected call frequency occasional
every frame
typial Application Scenario Terrain generation, collision access Dynamic generated objects, e.g. Audio Generated Landscape, Video
Underlying Geometry Plane, uniform grid Plane,Sphere, or other, uniformity is not a prerequisite
Vertex count relies on Texture size
pre-build 3D specimen
Size limits 2 squared, tested with resolution up to 2048 x 2048 tested with XXXXXXXX
Persistence yes, 3D ObjectData can be saved and copied no
Collision detection yes
no
Additional features RGB channel weight processing Variant: Normal Map
Floating point texture support (HDR) yes yes

Float Textures, HDR

The following example allows to compare LDR with HDR textures. The texture used for height mapping is either HDR or a drived LDR version. The terrain is visualized with the LDR version.


LDR low diynamics and clipping


HDR more details, no limits


Compound Terrain

Compound Terrain using 3 seamles tile textures, negative weight applied, result is a single 3DObject


Grid Resolution

Wireframe 64 x 64
Wireframe 256 x 256
Wireframe with 773 x 773 vertices


Zugriffe heute: 1 - gesamt: 253.


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