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Kinect OSC
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Kinect OSC
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This solution was introduced in the spring of 2011. An alternative solution based on the Kinect for Windows SDK is discussed here.
Two demo applications are available: Kinect Dancing Skeletons gives visuall feedback of a group of dancers. Kinect 3D Painting addresses gesture recognition.
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Kinect Dancing Skeleton |
Kinect 3D Painter (uses PhyXForQuest liquids) |
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The visualization of the skeleton is done basically as a wireframe. Gesture recognition in the Paint example is done inside Quest3D based on arm movements.
Here Kinect uses OSCeleton as a helper application. The OSC messages are grouped into bundles. Individual players are identified. This allows tracking more than one person (even in remote locations).
The management of starting and stopping OSCeleton can be done from within Quest3D.
This solution requires my custom channels OSCpacketDecoder and OSCmessageDecoder found here..
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Comparison
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Kinect with OSC
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Kinect for Windows SDK |
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Requires calibration pose "Psi" |
No need for calibration. Just walk into the Kinect view space. |
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Requires external OSCeleton |
Completely integrated into Quest3D |
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Recognition quality feedback. |
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Ad Hoc solution |
Future save. |
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Ready for full commercial use. |
Beta restrictions apply. |
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intrisic distributed, easy implementation of group collaboration |
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Application Showcase
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Name |
Video |
Trial EXE available |
Plug-in |
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Kinect Windows SDK |
Enjoy Kinect Gestures with Quest3D |
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KinectSkeleton |
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Kinect Dancing Skeletons |
Enjoy Dancing Skeletons |
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OSCpacketDecoder OSCmessageDecoder (OSCeleton Client) |
Kinect 3D Painting |
Enjoy 3D Painting |
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OSCpacketDecoder OSCmessageDecoder (OSCeleton Client) |
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(C) 2010 / 2011 - All rights reserved |
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