Kinect |
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Introduction
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"Communicate with computers naturally" is the slogan associated with Microsoft Kinect. Combining Kinect with Quest3D offers access to new styles of Human Computer Interaction in a 3D world. The movements of arbitrary persons are recognized and mapped in real-time to body skeletons. This pose recognition allows to reconstruct an avatar and to detect gestures and postures. |
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Kinect Plug-In
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The Kinect plug-in makes the most prominent Kinect body skeleton data available inside Quest3D, including: Overall position of users, 20 body joint positions, and tracking quality feedback. No external programs nesessary. More than one person can be tracked. There is no need for a setup posture. Everyone just simply just has to walk onto the stage. In addition, the plug-in can be configured to deliver the coordinates of the nearest point seeen by the depth camera. This can be used in many ways as a basis for gesture recongnition close to the camera, without the need for skeleton tracking. |
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