The visualization of the skeleton is done basically as a wireframe. Gesture recognition in the Paint example is done inside Quest3D based on arm movements.
Here Kinect uses OSCeleton as a helper application. The OSC messages are grouped into bundles. Individual players are identified. This allows tracking more than one person (even in remote locations).
The management of starting and stopping OSCeleton can be done from within Quest3D.
This solution requires my custom channels OSCpacketDecoder and OSCmessageDecoder found here..
Comparison
Kinect with OSC
Kinect for Windows SDK
Requires calibration pose "Psi"
No need for calibration. Just walk into the Kinect view space.
Requires external OSCeleton
Completely integrated into Quest3D
Recognition quality feedback.
Ad Hoc solution
Future save.
Ready for full commercial use.
Beta restrictions apply.
intrisic distributed, easy implementation of group collaboration
Thank you very much, we really appreciate your support! + The plug-in works fine! I'm already looking forward to the next update! + I saw the post earlier and tried it out. It works really well. + Great work and I sure want to see the final product. + Looks very good. + Thanks again for all the advice and the quick responses! + I'm already impressed! + That works quite well, I like it. + .. functions as I expected.