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KINECT APPLICATION SHOWCASE |
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This is a collection of the applications I developed in the last couple of years with the current Kinect plug-in or one of its predecessors. Make sure to watch all videos. Click images to enlarge. Be inspired ...
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Navigating in 3D Worlds
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The videon Enjoy Kinect Gestures with Quest3D and Enjoy 3D Painting. demonstrate my solution with previously published Kinect custom channels (fall of 2011). The avatar is visualized in three ways: Wireframe, wood puppet, and skinned character. Some simple gesture recognitions include: Walk, direct, and select. Furthermore, the ground position of the player is used.
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Moving chess figures by using postures and location. Video Enjoy Kinect Gestures with Quest3D (1/3). Uses ground position delivered by Kinect for the movement of the avatar. Binding to a chess piece is done with collision detection, and unbinding with a gesture "hand above shoulder".
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Interactive walk trough a terain, using postures and gestures. Video Enjoy Kinect Gestures with Quest3D (2/3). Lifting the right arm starts movement, and the horizontal direction is used for orientation.
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Controlling a Video Mask, using skeleton based postures. Video Enjoy Kinect Gestures with Quest3D (3/3). The lower right arm axis is used for pointing.
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3D Painting with a Quest3D Physics Engine. Video Enjoy 3D Painting. The gesture "throw" is implemented.
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Augmented Reality
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An Augmented Reality scenario is demonstrated in the video Enjoy Augmented Reality with Quest3D and Kinect. It combines video streaming with skeleton tracking.
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Skeleton Independend Gestures
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Navigate in a panorama. Nearest point seen by the camera is my hand. See video Enjoy Panorama Navigation with Quest3D and Kinect
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Controlling a full Skinned Character
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Have a look at the video Enjoy a Kinect driven Skinned Character in Quest3D. More details here.
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Speech Based Navigation
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A speech recognition example is discussed here.
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